Crazy Eights Rules — How to Play and Keep Score

Crazy Eights is the ancestor of every commercial shedding game on the shelf. One standard deck, a face-up discard pile, and a simple rule: match the top card by suit or by rank, or play an eight and name whatever suit you like. First player out of cards ends the round and everyone else pays for what they are holding.

Score a game of Crazy Eights →

Overview

Crazy Eights is the ancestor of every commercial shedding game on the shelf. One standard deck, a face-up discard pile, and a simple rule: match the top card by suit or by rank, or play an eight and name whatever suit you like. First player out of cards ends the round and everyone else pays for what they are holding.

Because the scoring is one plain number per player per round with a running total, this is a straight rounds game.

Setup

Use a single 52-card deck for two to five players and two decks for six or seven. Deal five cards each, or seven when only two people are playing. Turn the next card face up to start the discard pile and put the rest face down as the stock. If the turned card is an eight, bury it and turn another.

How to play

On your turn play one card that matches the top of the pile either in suit or in rank. An eight may be played on anything at all, and the player who plays it names the suit that must be followed next. If you cannot play, draw from the stock until something matches, then play it. If the stock runs out and you still cannot go, you pass.

The first player to get rid of every card ends the round immediately. Everyone else is stuck with what is in their hand.

Scoring

Standard penalty scoring, which is what the app defaults to:

  • The player who went out scores 0.
  • Every other player counts the cards remaining in their hand: each eight is 50, each king, queen or jack is 10, each ten is 10, each ace is 1, and every other card counts its printed number, so a six is 6.
  • Those penalties are added to the player's running total.

Nothing is capped and nothing goes negative. A hand of two eights and a king is 110 in one round.

The common alternative flips the direction. Nobody records penalties; instead the winner of the round banks the combined value of every other player's hand, using the same card values, and everybody else scores 0. In that mode the highest total wins rather than the lowest, so the app must flip the win condition when the setting changes.

Worked example with three losing hands of 15, 8 and 32. In penalty mode those three players record 15, 8 and 32 and the winner records 0. In winner-collects mode the winner records 55 and the other three record 0.

Ending the game

Play rounds until someone's total reaches 100. At that point the game stops and the player with the lowest total wins, which is usually not the player who just crossed the line. In winner-collects mode the target works the other way and the first player to reach it wins outright.

Common variations

Two hundred is a common alternative stop score for a longer session. Many groups bolt on action cards: twos make the next player draw two, jacks or queens skip a turn, and aces reverse the direction of play. Once action cards are in, the question of whether draw twos stack is the argument that decides how long a round lasts.

Scoring at a glance

Who winsLowest score
Played to100 points by default
Score sheetOne number per player per round, with a running total
Typical round score0 – 60
Negative scoresNever — scores only go up
Worth knowingThe player who goes out enters 0. Everyone else enters the value of the cards left in hand. One stranded eight alone is 50, so single rounds can be brutal.

Crazy Eightsscore sheet

Worked example

Settings: targetScore: 100, scoringMode: penalties, eightPenalty: 50, faceCardPenalty: 10, acePenalty: 1. Players: Anna, Ben, Cara.

Entries are the value of the cards a player was caught holding. The player who went out enters 0.

RoundAnnaBenCara
10158
232012
306025
421018
56300

Round 3: Ben was caught with an eight and a king — 50 + 10 = 60 from two cards.

Running totals:

AfterAnnaBenCara
10158
2321520
3327545
4537563
55910563

Expected standings after round 5: Anna 59 (rank 1) — winner, Cara 63 (rank 2), Ben 105 (rank 3). finished: true, because Ben reached 100.

What this catches:

The player who trips the target is the one who lost. Ben's 105 ends the game and places him last. As in Hearts, targetScore is a ceiling that stops play, not a race to be won, and reading it the other way inverts every result.

One card can outweigh a whole round. A stranded eight is 50 on its own — more than Anna's first four rounds put together. The entry column therefore has to accept three-digit round scores, and a mistyped eight is the most likely data error at the table.

Switching the scoring style inverts the standings from unchanged entries. With scoringMode: winnerCollects the scorer's highScoreWinsWhen param flips the direction, so these same numbers rank Ben first on 105. In real play the sheet would also be filled in differently — round 3 becomes Anna 85, Ben 0, Cara 0, the winner banking 60 + 25 — but the direction flip is a live setting, not a re-entry, and it must recompute the standings the instant it is toggled.

House rules and settings

Every table plays Crazy Eights a little differently. These are the 9 rules groups argue about. Each one is a setting in the app — and changing it recalculates a match that is already in progress, which is the thing no other score keeper does.

Stop at: what is the default in Crazy Eights?

The game ends as soon as any player's total reaches this number. The lowest total at that moment wins.

Default: 100. Adjustable from 50 to 500 in steps of 25.

In the app: “Stop at”.

Scoring style: what are the options in Crazy Eights?

Either every loser adds their own leftover cards as penalty points and lowest wins, or the round winner banks the combined value of all other hands and highest wins.

Default: Everyone counts their leftovers. Two options:

  • Everyone counts their leftovers
  • Winner collects everyone else's cards

In the app: “Scoring style”.

Value of an eight: what is the default in Crazy Eights?

What an eight costs if you are still holding one at the end of a round. It is the most expensive card because it is the wild one.

Default: 50. Adjustable from 8 to 50 in steps of 1.

In the app: “Value of an eight”.

Value of a face card: what is the default in Crazy Eights?

What a jack, queen or king costs at the end of a round. Tens always count ten.

Default: 10. Adjustable from 10 to 15 in steps of 1.

In the app: “Value of a face card”.

Value of an ace: what is the default in Crazy Eights?

What an ace costs at the end of a round. The classic game counts it as one, though some groups count it high.

Default: 1. Adjustable from 1 to 15 in steps of 1.

In the app: “Value of an ace”.

Action cards: what are the options in Crazy Eights?

Which cards do something beyond simply matching. The plain game gives special powers to eights alone.

Default: Eights only. Three options:

  • Eights only
  • Two draws, queen skips, ace reverses
  • Two draws, jack skips, queen reverses

In the app: “Action cards”.

When you cannot play: what are the options in Crazy Eights?

What happens on your turn when nothing in your hand matches. Drawing until playable makes for longer hands and bigger penalties.

Default: Draw until you can play. Three options:

  • Draw until you can play
  • Draw one card then pass
  • Draw up to three then pass

In the app: “When you cannot play”.

Stacking draw twos: on or off in Crazy Eights?

Lets a player hit with a two pass the penalty on by playing a two of their own, so the next player draws four, then six, and so on. Only relevant when action cards are switched on.

Default: off.

In the app: “Stacking draw twos”.

Number of decks: what are the options in Crazy Eights?

One 52-card deck covers up to five players comfortably. Add a second for six or seven.

Default: One deck. Two options:

  • One deck
  • Two decks

In the app: “Number of decks”.

Variants of Crazy Eights

Crazy Eights Countdown

Everyone starts on eight points and subtracts one each time they empty their hand. First to zero wins, and the eight is the only wild card.

Switch

The British pub version, with layered action cards, stacking penalties and a called warning on your last card.

Crazy Eights is also known as

Eights, Swedish Rummy, Last One, Rockaway. These are the same game — the rules and the score sheet above apply to all of them.

Keep score offline

The sheet above works in your browser. Cardzo for iPhone remembers your players, survives a closed tab, and works in a field with no signal.

Coming to the App Store.