Dutch Blitz Rules — How to Play and Keep Score

Dutch Blitz is a real-time race with no turns at all. Everyone plays at the same time, as fast as they can, trying to dump cards into shared piles in the middle of the table before anyone else claims the same spot. Each player uses their own colour deck of forty cards, so at the end of a round it is easy to sort out who contributed what.

Score a game of Dutch Blitz →

Overview

Dutch Blitz is a real-time race with no turns at all. Everyone plays at the same time, as fast as they can, trying to dump cards into shared piles in the middle of the table before anyone else claims the same spot. Each player uses their own colour deck of forty cards, so at the end of a round it is easy to sort out who contributed what.

Setup

Give every player one colour deck. Each player shuffles, counts out ten cards face up as their Blitz Pile, deals three cards face up beside it as Post Piles, and holds the rest face down as the Wood Pile. In a two-player game deal five Post Piles instead of three. Leave the middle of the table clear for the shared Dutch Piles.

How to play

Someone says go and everybody plays at once. Any card numbered one can be pushed into the middle to start a Dutch Pile, and Dutch Piles then build upward — two, three, four and on to ten — but only in matching colour. Post Piles build downward in alternating boy and girl symbols, and only the top card of a Post Pile can be moved into the middle. Empty Post slots are refilled from the Blitz Pile, which is the whole point: the Blitz Pile only shrinks when you keep feeding your Post Piles. When you are stuck, flip three cards at a time from your Wood Pile and play the top one if you can.

The round stops the moment somebody empties their Blitz Pile and shouts "Blitz". Hands off immediately — a card that had not landed does not count.

Scoring

Break the middle piles apart by colour so each player can count their own cards.

  • +1 for every card you played into the Dutch Piles.
  • −2 for every card still left in your Blitz Pile.

Round score = cards played − (2 × cards remaining). A player who blitzed has nothing left, so their score is simply their card count. Somebody who played eight cards but still holds seven scores 8 − 14 = −6, and that negative number is added to their running total. Totals really do go down, so the sheet must accept negatives.

Ending the game

Add each round to the running total. The first player to reach 75 wins. If two players cross 75 in the same round, the higher total takes it; if they are exactly level, play one more round. The app records a dead level as a shared win, so raise the target in match settings to open that deciding round.

Common variations

Longer games go to 100 or 150. Some tables let the round run until nobody can place another card rather than stopping on the Blitz call, which softens the penalty for slow players. With expansion decks five to eight can play, though the middle becomes chaos. In team play partners share a single running total.

Scoring at a glance

Who winsFirst to target
Played to75 points by default
Score sheetOne number per player per round, with a running total
Typical round score-20 – 40
Negative scoresPossible
Worth knowingEnter the net round score — one point per card you put on the Dutch Piles, minus two points per card still in your Blitz Pile. Negative rounds are normal and expected.

Dutch Blitzscore sheet

House rules and settings

Every table plays Dutch Blitz a little differently. These are the 6 rules groups argue about. Each one is a setting in the app — and changing it recalculates a match that is already in progress, which is the thing no other score keeper does.

Play to: what is the default in Dutch Blitz?

The first player whose running total reaches this number wins. Raise it for a longer evening.

Default: 75. Adjustable from 25 to 300 in steps of 5.

In the app: “Play to”.

Blitz pile size: what is the default in Dutch Blitz?

How many cards each player stacks in the pile they are racing to empty. A smaller pile makes rounds much shorter.

Default: 10. Adjustable from 5 to 15 in steps of 1.

In the app: “Blitz pile size”.

Cost per leftover Blitz card: what is the default in Dutch Blitz?

Points subtracted for every card still sitting in your Blitz Pile when the round stops.

Default: 2. Adjustable from 0 to 5 in steps of 1.

In the app: “Cost per leftover Blitz card”.

A Blitz call ends the round at once: on or off in Dutch Blitz?

On, everyone stops the instant someone empties their Blitz Pile. Off, play continues until nobody can place another card.

Default: on.

In the app: “A Blitz call ends the round at once”.

Expansion decks in play: on or off in Dutch Blitz?

Turn on when you have added a second set so that five to eight people can play. It does not change how points are counted.

Default: off.

In the app: “Expansion decks in play”.

Team play: on or off in Dutch Blitz?

Partners sit opposite each other and their round scores are added together into one total.

Default: off.

In the app: “Team play”.

Variants of Dutch Blitz

Eight-player Blitz

Two combined sets let up to eight people play at one very crowded table, with the same scoring.

Team Blitz

Four or six players pair up and pool their round scores, so a partner's leftover cards hurt you too.

Dutch Blitz is also known as

Blitz, Pennsylvania Dutch Blitz. These are the same game — the rules and the score sheet above apply to all of them.

Keep score offline

The sheet above works in your browser. Cardzo for iPhone remembers your players, survives a closed tab, and works in a field with no signal.

Coming to the App Store.