Overview

Scoring is optional at the table but the app needs it, and the shape is a running total per player across rounds, so the rounds template fits. The twist is that only one player scores each round; the rest enter zero.

Setup

Deal each player a stock pile face down: thirty cards with two to four players, twenty with five or six. Turn the top card of each stock pile face up. Put the rest of the deck face down in the middle as the draw pile. Leave room for four build piles in the centre and four discard piles in front of each player.

Stock piles by number of players

PlayersCards in each stock pile
2–430
5–620
A quicker game, any number10 or 15, by agreement

Those are Mattel's numbers, and the Cards in each stock pile setting follows whatever your table deals. One 162-card deck seats up to six; the Number of decks setting is for bigger groups or longer piles.

How to play

Draw up to five cards at the start of your turn. You may then play cards to the centre build piles from three places: your hand, the top of your stock pile, or the top of any of your four discard piles. A build pile always starts with a one and climbs to twelve, then it is cleared away and the space reopens. Skip-Bo cards are wild and can be played as whatever number is needed next.

If you empty your hand of all five cards you immediately draw five more and continue. Your turn only ends when you discard one card onto any of your four discard piles, and there is no discard when you win. The stock pile is the priority: its face-up card is always available, and whenever you play it the next card turns up. The first player to play the last card of their stock pile wins the round on the spot.

Your four discard piles

You may keep up to four discard piles in front of you. Any card can go on any of them, on top of anything — there is no order to keep — but only the top card of each pile can be played to the centre. Every turn ends by discarding one card from your hand onto one of these piles; until you have done that, your turn is not over. The one exception is the turn you win on: playing the last card of your stock pile ends the round on the spot, with no discard.

Skip-Bo cards are wild

A Skip-Bo card stands for any number, including the 1 that starts a build pile. Once played it is that number: a Skip-Bo laid as a 5 is followed by a 6. A Skip-Bo on top of your stock pile is the best card in the game, because it leaves the moment any build pile needs anything.

When a build pile reaches 12

It is complete. Clear it away and the space is free for a new pile, started with a 1 or a Skip-Bo. When the draw pile runs out, shuffle the completed piles together to make a new one.

Playing with two

Nothing changes: thirty cards each, four discard piles each, and the round ends when one stock pile is empty. If a two-player round drags, deal twenty-card piles — the Cards in each stock pile setting follows.

Playing with partners

Mattel's rules allow teams of two, partners sitting opposite each other. On your turn you may play from your partner's stock pile and discard piles as well as your own, and you still end the turn with a discard. Partners may not discuss moves while one of them is playing. Rulebooks and tables differ on when a team has won — the current rules play on until both of a side's stock piles are empty, while many tables stop as soon as either partner's is gone — so agree which you use. Switch on Partners share a stock pile and the sheet scores it either way: the winning side records 25 plus 5 for every card left in the other side's stock piles.

Scoring

Only the winner of a round records anything. That player scores:

25 for winning the round, plus 5 for every card still face down or face up in each opponent's stock pile.

Cards in opponents' hands and discard piles are irrelevant. Cards on the centre build piles are irrelevant.

A round, scored

Worked example with four players. The winner ends the round while the others hold 11, 4 and 20 cards in their stock piles. That is 35 cards altogether, so 35 × 5 = 175, plus the 25 win bonus, giving 200. The other three players enter 0.

Cards left in stockPoints to the winner
Opponent 11155
Opponent 2420
Opponent 320100
Win bonus—25
Round total35200

Both numbers are settings — Points for winning a round and Points per leftover stock card — so a table that plays ten per card just changes them.

Every player's total is the sum of their rounds and the first past 500 wins. Because the loser's score never moves, the app should show a running total and let the round entry default to 0 for everyone but the winner.

Ending the game

The game ends the moment a player's total reaches 500, checked at the end of a round. Groups that prefer a fixed length agree a number of deals instead, and the highest total wins. The Game ends by setting covers all three habits: first to the Target score, a fixed Number of rounds, or a single round with no scoring at all.

Common variations

Team play pairs partners around the table sharing one stock pile, which roughly halves the length of a game. Some households skip scoring entirely and treat one emptied stock pile as the whole game. Twenty-card stock piles are the usual choice for a game with children.

Scoring at a glance

Who winsHighest score
Played to500 points by default
Score sheetOne number per player per round, with a running total
Typical round score0 – 200
Negative scoresNever — scores only go up
Worth knowingOnly the round winner records a number. Everyone else enters 0. The winner's figure is 25 plus five times the total cards still in every opponent's stock pile.

Skip-Bo — score sheet

House rules and settings

Every table plays Skip-Bo a little differently. These are the 9 rules groups argue about. Each one is a setting in the app — and changing it recalculates a match that is already in progress, which is the thing no other score keeper does.

Game ends by: what are the options in Skip-Bo?

Most groups play to a score. Some agree a number of deals instead, and plenty just play one round and stop when somebody empties their stock pile.

Default: First to a target score. Three options:

  • First to a target score
  • Fixed number of rounds
  • One round, no scoring

In the app: “Game ends by”.

Target score: what is the default in Skip-Bo?

The first player to reach this total wins the game. Only used when the game ends by score.

Default: 500. Adjustable from 100 to 2000 in steps of 50.

In the app: “Target score”.

Number of rounds: what is the default in Skip-Bo?

How many deals to play when the game ends by round count rather than by score.

Default: 5. Adjustable from 1 to 20 in steps of 1.

In the app: “Number of rounds”.

Points for winning a round: what is the default in Skip-Bo?

A flat bonus the winner of each round collects on top of the points from opponents' leftover cards.

Default: 25. Adjustable from 0 to 100 in steps of 5.

In the app: “Points for winning a round”.

Points per leftover stock card: what is the default in Skip-Bo?

The winner scores this much for every card still sitting in each opponent's stock pile when the round ends.

Default: 5. Adjustable from 1 to 10 in steps of 1.

In the app: “Points per leftover stock card”.

Cards in each stock pile: what is the default in Skip-Bo?

How many cards each player must work through to win a round. Thirty is normal for two to four players, twenty for five or six or for a quicker game.

Default: 30. Adjustable from 10 to 30 in steps of 5.

In the app: “Cards in each stock pile”.

Cards held in hand: what is the default in Skip-Bo?

How many cards you refill to at the start of each turn. Five is standard.

Default: 5. Adjustable from 3 to 7 in steps of 1.

In the app: “Cards held in hand”.

Partners share a stock pile: on or off in Skip-Bo?

With four or six players, partners sit alternately and work through one shared stock pile together. The round ends when a partnership clears it.

Default: off.

In the app: “Partners share a stock pile”.

Number of decks: what are the options in Skip-Bo?

A single 162-card deck handles up to six players. Combine two decks for larger groups or for longer stock piles.

Default: One Skip-Bo deck. Two options:

  • One Skip-Bo deck
  • Two decks combined

In the app: “Number of decks”.

Variants of Skip-Bo

Spite and Malice

The same idea played with two ordinary card decks, where kings are wild and each player keeps side piles instead of discard stacks.

Speed Skip-Bo

Twenty-card stock piles and no scoring at all, so the game is a single sprint.

Skip-Bo is also known as

Spite and Malice cousin, Skipbo. These are the same game — the rules and the score sheet above apply to all of them.

Keep score offline

The sheet above works in your browser. Cardzo for iPhone remembers your players, survives a closed tab, and works in a field with no signal.

Get the iPhone app