Carcassonne Rules — How to Play and Keep Score
Carcassonne is a tile-laying game about finishing what you start. Players build a landscape of roads, walled cities, cloisters and open fields, dropping little wooden followers onto features they hope to complete. Scoring is what makes the pencil work awkward: points do not arrive once a turn but whenever something is finished, and a large slab of the total lands in one go at the very end.
Overview
Carcassonne is a tile-laying game about finishing what you start. Players build a landscape of roads, walled cities, cloisters and open fields, dropping little wooden followers onto features they hope to complete. Scoring is what makes the pencil work awkward: points do not arrive once a turn but whenever something is finished, and a large slab of the total lands in one go at the very end.
Setup
Place the starting tile face up. Each player takes seven followers in their colour and puts one on the scoring track — or, if you are keeping score here instead, simply starts on zero. Shuffle the remaining tiles face down.
How to play
On your turn, draw a tile and place it so its edges match everything it touches. You may then put one follower from your supply onto the tile you just laid, as a thief on a road, a knight in a city, a monk on a cloister or a farmer in a field. You may not place a follower into a feature somebody already occupies. When a feature is completed, its followers score and return to their owners.
Scoring
During the game, when a feature is completed:
- Road — 1 point for each tile the road runs across.
- City — 2 points per tile, plus 2 for each pennant inside it.
- Cloister — 9 points, being the cloister tile plus all eight neighbours.
At the end of the game, for everything still unfinished:
- Road — 1 point per tile, the same rate as before.
- City — 1 point per tile and 1 per pennant, half the completed rate.
- Cloister — 1 point per tile present, so the cloister itself plus however many of the eight surrounding spaces are filled. A cloister with five neighbours scores 6.
- Field — 3 points for every completed city that the field touches. Cities left unfinished are worth nothing to a farmer.
In every case the points go to the player with the most followers in that feature. If two players are level there, each of them scores the full amount rather than splitting it. Followers left in unfinished features are not penalised.
If you are playing with Inns and Cathedrals, note the two scoring changes: a completed road with an inn scores 2 per tile but an unfinished one scores nothing, and a completed city with a cathedral scores 3 per tile but an unfinished one scores nothing.
Ending the game
The game ends when the last tile has been placed and scored. Work through the end-game pass in a fixed order — roads, then cities, then cloisters, then fields — so nothing is missed. The highest total wins; a tie is shared.
Common variations
Dropping farmers entirely is the most common house change. The original edition paid four per city instead of three. Groups short on time also cap the game at an agreed tile count.
Scoring at a glance
| Who wins | Highest score |
|---|---|
| Score sheet | One number per player per round, with a running total |
| Typical round score | 0 – 24 |
| Negative scores | Never — scores only go up |
| Worth knowing | Rows are scoring events rather than turns, because points in Carcassonne arrive whenever a feature is completed. Leave the row open and add a number against whoever just scored. The final row is the end-of-game pass and is usually the largest. |
Carcassonne — score sheet
House rules and settings
Every table plays Carcassonne a little differently. These are the 9 rules groups argue about. Each one is a setting in the app — and changing it recalculates a match that is already in progress, which is the thing no other score keeper does.
How to record points: what are the options in Carcassonne?
Whether you want a full history of who scored what, or just a place to write the closing tally after the last tile is laid.
Default: Log every scoring event as it happens. Two options:
In the app: “How to record points”.
Farmers score: what are the options in Carcassonne?
What a field is worth at the end of the game. Three is the modern rule; the first printing of the game used four. Switching it off is a popular simplification for new players.
Default: 3 points per completed city. Three options:
In the app: “Farmers score”.
Completed city, per tile: what is the default in Carcassonne?
Points for each tile in a city that has been closed off with no gaps in its walls.
Default: 2. Adjustable from 1 to 4 in steps of 1.
In the app: “Completed city, per tile”.
Pennant value: what is the default in Carcassonne?
Extra points for each shield printed inside a completed city, on top of the per-tile value.
Default: 2. Adjustable from 0 to 4 in steps of 1.
In the app: “Pennant value”.
Completed cloister: what is the default in Carcassonne?
Points for a cloister with all eight neighbouring tiles in place. Nine is the cloister itself plus its eight surrounding tiles.
Default: 9. Adjustable from 5 to 12 in steps of 1.
In the app: “Completed cloister”.
Unfinished city, per tile: what is the default in Carcassonne?
The reduced rate applied at the end of the game to cities that were never closed. Pennants also drop to this value.
Default: 1. Adjustable from 0 to 2 in steps of 1.
In the app: “Unfinished city, per tile”.
Unfinished road, per tile: what is the default in Carcassonne?
The end-of-game rate for roads left open. It happens to be the same as the completed rate, so an unfinished road loses nothing.
Default: 1. Adjustable from 0 to 2 in steps of 1.
In the app: “Unfinished road, per tile”.
When followers tie in one feature: what are the options in Carcassonne?
What happens when two players end up with an equal number of followers in the same city, road or field. The official rule pays each of them in full.
Default: Every tied player scores the full amount. Two options:
In the app: “When followers tie in one feature”.
Expansions in play: what are the options in Carcassonne?
Which boxes are on the table. Some expansions add scoring rules, so this is mainly a note to yourselves about which numbers to expect.
Default: Base game only. Four options:
In the app: “Expansions in play”.
Variants of Carcassonne
No farmers
Fields are ignored entirely. Scores are lower and closer, and the end-of-game pass takes seconds instead of minutes.
Original farm values
Fields pay four points per completed city, as in the first edition. Farming becomes the dominant strategy.
Two-player game
No official change to the arithmetic, but many pairs remove farmers or agree to play through a shortened stack of tiles for a tighter game.
Carcassonne is also known as
Carcassonne Basic Game. These are the same game — the rules and the score sheet above apply to all of them.
Keep score offline
The sheet above works in your browser. Cardzo for iPhone remembers your players, survives a closed tab, and works in a field with no signal.
Coming to the App Store.