Indian Rummy Rules — How to Play and Keep Score

Indian Rummy is the thirteen card version of rummy played across India. Each player is dealt thirteen cards from two shuffled decks with jokers, and the goal is to sort every one of them into runs and sets before anyone else. The catch that gives the game its shape is the pure sequence: at least one run of consecutive cards in one suit that uses no joker. Without it your whole hand counts against you.

Score a game of Indian Rummy →

Overview

Indian Rummy is the thirteen card version of rummy played across India. Each player is dealt thirteen cards from two shuffled decks with jokers, and the goal is to sort every one of them into runs and sets before anyone else. The catch that gives the game its shape is the pure sequence: at least one run of consecutive cards in one suit that uses no joker. Without it your whole hand counts against you.

Scores are one number per player per deal with a running total, and the lowest total after the agreed number of deals wins, so this is a rounds game.

Setup

Shuffle two 52-card decks together with their printed jokers, giving 106 cards for up to six players. Deal thirteen cards each. Turn one card from the remaining stock face up: every card of that rank, in all four suits, becomes a wild joker for the deal. Turn one more card to start the discard pile.

How to play

On your turn draw the top card of the stock or the top of the discard pile, then throw one card away. You are arranging your thirteen cards into groups. A sequence is three or more consecutive cards in one suit. A set is three or four cards of the same rank in different suits. Jokers can substitute for missing cards in any group except a pure sequence, which by definition has none.

When your entire hand is arranged into valid groups, including at least two sequences of which one is pure, you place your final card face down as the show and lay out the hand. If it checks out you have declared. If it does not, the show is wrong and you pay the flat penalty.

Scoring

The player who declares correctly scores 0.

Every other player counts the cards in their hand that are not part of a valid group:

  • Ace, king, queen and jack count 10 each.
  • Every other card counts its printed number, so a nine counts 9.
  • Jokers, both printed and the cut wild rank, count 0.

Then the cap applies. No player can score more than 80 in a single deal, so a hand adding up to 91 is written down as 80.

The pure sequence rule decides what gets counted. If a player has not formed a pure sequence, none of their groups count as melded and the entire thirteen cards are added up before the cap is applied, which almost always lands on the cap. With a pure sequence in place, only the genuinely loose cards count.

Two other numbers can land on the sheet instead of deadwood:

  • First drop, 20 points, for folding on your very first turn before drawing anything.
  • Middle drop, 40 points, for folding at any point after that.
  • Wrong declaration, 80 points, the flat charge for showing an invalid hand. The player who shows wrongly is out of the deal and the others play on.

Ending the game

After the agreed number of deals, usually two, three or six, totals are compared and the lowest wins.

Common variations

Some groups cap at 60 rather than 80 to soften bad hands, and a few skip the cap entirely. Dropping mid game is banned at some tables, making the first turn the only chance to fold. The number of jokers varies too: playing with the cut wild rank alone makes the game noticeably harder.

Scoring at a glance

Who winsLowest score
Rounds3 fixed
Score sheetOne number per player per round, with a running total
Typical round score0 – 80
Negative scoresNever — scores only go up
Worth knowingThe player who declares correctly enters 0. Everyone else enters their capped deadwood, or a drop value, or the wrong declaration penalty. Nothing can exceed the cap.

Indian Rummyscore sheet

House rules and settings

Every table plays Indian Rummy a little differently. These are the 10 rules groups argue about. Each one is a setting in the app — and changing it recalculates a match that is already in progress, which is the thing no other score keeper does.

Number of deals: what is the default in Indian Rummy?

How many hands the game lasts. Two, three and six deal games are all common. Lowest total at the end wins.

Default: 3. Adjustable from 1 to 10 in steps of 1.

In the app: “Number of deals”.

Maximum points per deal: what is the default in Indian Rummy?

No hand can ever score more than this, however bad it is. A hand worth 91 is recorded as the cap instead.

Default: 80. Adjustable from 40 to 120 in steps of 10.

In the app: “Maximum points per deal”.

Cap without a pure sequence: on or off in Indian Rummy?

When a player has not formed a run of consecutive cards in one suit without a joker, their whole hand counts and is then cut down to the cap. Turning this off lets melded cards be excluded even without a pure sequence.

Default: on.

In the app: “Cap without a pure sequence”.

First drop: what is the default in Indian Rummy?

What it costs to fold before you have taken a single card, at your very first turn.

Default: 20. Adjustable from 0 to 40 in steps of 5.

In the app: “First drop”.

Middle drop: what is the default in Indian Rummy?

What it costs to fold at any point after your first turn. Twice the first drop in the usual scheme.

Default: 40. Adjustable from 0 to 60 in steps of 5.

In the app: “Middle drop”.

Allow dropping mid game: on or off in Indian Rummy?

Whether a player may fold once the hand is under way. Some groups only allow a drop on the very first turn.

Default: on.

In the app: “Allow dropping mid game”.

Wrong declaration: what is the default in Indian Rummy?

The flat charge for showing a hand that turns out to be invalid. It is normally the same as the cap, so a bad show costs the maximum.

Default: 80. Adjustable from 20 to 120 in steps of 10.

In the app: “Wrong declaration”.

Jokers in play: what are the options in Indian Rummy?

Which cards act as wild cards. The usual game turns one card at the start and every card of that rank becomes wild, alongside the printed jokers.

Default: Printed jokers plus a cut wild rank. Four options:

  • Printed jokers plus a cut wild rank
  • Cut wild rank only
  • Printed jokers only
  • No jokers

In the app: “Jokers in play”.

A valid show needs: what are the options in Indian Rummy?

The condition a hand must meet before a player can show. The standard requirement is two runs, at least one of which uses no joker.

Default: Two sequences, one of them pure. Three options:

  • Two sequences, one of them pure
  • One pure sequence
  • Any valid melds at all

In the app: “A valid show needs”.

Round scores to the nearest five: on or off in Indian Rummy?

A traditional habit of rounding each hand down or up to a multiple of five to keep the arithmetic easy. Off by default because the app does the arithmetic anyway.

Default: off.

In the app: “Round scores to the nearest five”.

Variants of Indian Rummy

Points Rummy

A single deal played for a stake per point, over as soon as one player shows.

Deals Rummy

A fixed number of deals with chips, where the chips change hands each deal and the largest stack wins.

Indian Rummy is also known as

Paplu, 13 Card Rummy, Deals Rummy. These are the same game — the rules and the score sheet above apply to all of them.

Keep score offline

The sheet above works in your browser. Cardzo for iPhone remembers your players, survives a closed tab, and works in a field with no signal.

Coming to the App Store.